Projekt Ai - Quake Style Multiplayer Shooter in Unity
This was a school game project done in the span of a couple of weeks Game is not really polished or up to standards I would like.
Features
- Proper Movement similar to Quake and other arena fps
- Double Jump
- Strafe Jumping
- Circle Jumping
- Rocket Jumping
- Side Stepping
- Full Multiplayer Support
- Interesting Map Design with weapon/item pickups
- 5 different weapons, and each had custom properties, particle effects, and sound design
- Armor and Health pickups on timers
- Map Design that encourgages fast movement speed and map control
- Player animation and sound design
Challenges
- Programming the multiplayer code to work with everything.
- Designing the particle effects to resemble the look and feel of the guns
- Rigging the player character and animating player movement
- Map design that fits the style of game and is balanced
The Outcome
Screenshot of one of the maps
First person view in game showing weapon pickups
Another First person view in game on another map
Top Down design of a map
Video showing some features of the game